The plan was drawn up by myself shortly after we completed Pilko_Estate. I had no real picture of what I thought the map would look like when complete, we just wanted a plan so we could start on a project. I took some inspiration from Stockpile for parts of the warehouse, though the only real reason I say I used inspiration from Stockpile is because of the door, and a couple of detailed areas inside
Another Black Ops map that has any presence in Coldstorm is Array. And again it isn't exactly clear where or why. The centre buildings hexagona
l shape was something I somehow wanted to incorporate into Coldstorm, and it's only a small section of the shape that's present at the edge of the map.You can totaly tell the building housing bombsite B was based off Array
Coldstorm started development a couple of weeks ago and it looked a bit like this...
A few mapping sessions later and it started to look like this...
And then it grew into this...
And now it all goes kaboom ingame.
Included is:
A custom nav (Mostly works-ish)
A custom radar
Custom textures
Some special music
3d skybox
Nobody mentioned the secret room?
Thanks to TopHATTwaffle for most of the custom textures in the map.
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